Vlad's Escape
After waking, Vlad the Vampire finds himself trapped inside the study room of an unknown mansion. What's more, is that he finds himself in a room full of daylight, a vampire's sworn enemy. Weak due to a lack of blood, he must escape sooner versus later.
How did he get here? How can he manage to escape while so weak and trapped by the sunlight? Help him solve the puzzle and escape before it's too late!
NOTE: The game may freeze after the game resets. Reloading the page should fix the issue.
How To Play:
Solve the puzzles to find your way out.
Controls:
- WASD to move
- E to Interact
- Q to use Ability
- ENTER/SPACE to Continue Dialogue
Controller Partially Supported:
- DPAD for movement
- BOTTOM FACE BUTTON to Interact and Continue Dialogue
- TOP FACE BUTTON to use Ability
Credits:
- Coding, Design, and Art : Braydee Johnson
- Design, Art, Sound Effects, and Music: Chaunce Shrewsbury
- Godot Engine 4.2.1
- Kenney.nl High Square Font
- Our families for supporting us and helping with testing
Status | Prototype |
Platforms | HTML5 |
Authors | Braydee (Game Dev Artisan), Chaunce_Shrewsbury |
Genre | Puzzle |
Made with | Godot |
Tags | Escape Game, Family Friendly, Godot, Narrative, Pixel Art, Singleplayer, suspense, Top-Down, Vampire |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Comments
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Neat concept. Could definitely use some QOF improvements.
As another commenter mentioned, an explanation of the shapeshifting mechanic would have been super useful. What can I do in shapeshifting form? Are there the same limitations? Why can a rat pull a level but not search a bookshelf?
Explaining that the light area around the piano is sun and not several candles, which is what they look like, would be useful as well.
Lastly, for the love of God, the movement speed is abysmal. I got the ability to push statues and then died in the sun that I could not tell that I was standing in and I simply don't want to go back and slowly walk around the area again to get to where I was. I understand that he is injured at the beginning, but if he can push large stone pillars around he can walk at faster than a snails pace.
Great art and dialogue, but the movement speed and lack of checkpoints really brings the game down.
cute little game
Glad you liked it. This was part of the Godot Wild Jam 66, we had a great time making it. Would be fun to add more polish to it over time.
That would be awesome. It took me a while to realize you could shape shift so I would make that mechanic more clear. maybe add more challenging puzzles like when you're moving pillars
Yea after the game jam was over we had a list of quality of life improvements and then potential future content we could implement.